![]() With that said, however, Lords of the Fallen can be hopelessly generic when it comes to matters of tone and narrative. This slowness is a quality that will surely divide some players, but the more methodical and realistic combat system is certainly intriguing and it does somewhat help distance the game from its chief competitor. ![]() Unlike Dark Souls III a lot of the time, heavy weapons such as greatswords and giant hammers come with a severe trade-off in terms of attack speed and even lighter weapons must be wielded carefully during combos. Each class offers different attribute combinations too meaning that separate playthroughs – Lords has a robust new game+ feature – can be undertaken using brand new weapons and spells that you might not have experimented with before.Ĭombat is everything in Lords of the Fallen and governing the expected stamina bars and fixed attack animations are weighty physics that make each engagement feel equally deliberate. Players can train the main character Harkin in a variety of ways, choosing between different magic specializations as well as a basic play style taken from your standard issue archetypes of warrior, cleric, and rogue. The abundant side quests and NPCs of the opening area take players through a handful of boss fights against the titular lords and the difficulty level during this early portion of the game feels remarkably well balanced. Lords of the Fallen aims for systematic combat and steep difficulty with the smart tutorial doing a superb job of easing players in. The introductory area acts a guided tour of the basics and honestly, it’s all rather brilliant for a while there. After all, could a competing action RPG even hope to emulate that? Is it foolish to even try?īy the end of the first chapter in Lords of the Fallen, you’d be forgiven for thinking that Deck13 & co. That more developers don’t instantly pick up the mantle that those games established is quite understandable considering the impact that they’ve have had on gaming culture. Swords thrust, shields collide, and the undercurrent of harsh difficulty and environmental storytelling here is all clearly evocative of the famed Souls series. Dark Souls clone, knock-off, call it what you will the debt that Lords of the Fallen owes to FromSoftware’s dark fantasy phenomenon is immediately obvious.
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